Tutorial : Convert a scanned 3D model into a clean asset ready for production
€5
€5
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Major steps in the video:
- Retopology + clean-up of the scan model.
- Quickly generate UVs.
- Extracting a Normal map + Height map and preserve all the original sculpted details.
- Converting your file into FBX.
- (optional) How to quickly re-create a "sculpted look and feel" shader, thanks to Substance Painter and generate extra texture maps.
- a 8 minutes Tutorial video explaining step-by-step the process
- a PDF to summarize the steps in the video
- a Substance Smart Material preset (.spsm) you can import to quickly drag and test your new 3D model.
Format information:
For this video I start from a scanned 3D asset (.STL). Obviously, the tutorial is compatible with any heavy-flow 3D scanned file format. If you end up with a high-resolution OBJ or FBX file, you can follow the same steps as indicated.
Size
70.1 MB
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