Tutorial : Convert a scanned 3D model into a clean asset ready for production

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Major steps in the video:

  • Retopology + clean-up of the scan model.
  • Quickly generate UVs.
  • Extracting a Normal map + Height map and preserve all the original sculpted details.
  • Converting your file into FBX.
  • (optional) How to quickly re-create a "sculpted look and feel" shader, thanks to Substance Painter and generate extra texture maps.


Included in the pack:

  • a 8 minutes Tutorial video explaining step-by-step the process
  • a PDF to summarize the steps in the video
  • a Substance Smart Material preset (.spsm) you can import to quickly drag and test your new 3D model.


 Format information:

For this video I start from a scanned 3D asset (.STL). Obviously, the tutorial is compatible with any heavy-flow 3D scanned file format. If you end up with a high-resolution OBJ or FBX file, you can follow the same steps as indicated.


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€5

Tutorial : Convert a scanned 3D model into a clean asset ready for production

1 rating
I want this!